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Answer by DiegoSLTS

There's no easy way to do that. The only things I found for this are: 1 - Make a custom font with the glow effect and import it into Unity. You can setup custom fonts based on an image with all the...

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Answer by Dave Carlile

If you don't mind spending a little money you might take a look at [TextMesh Pro][1]. It's pretty high quality and lots of good text related features. It has good support and they keep up with Unity...

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Answer by WindwalkerDM

Maybe adding more than one outline components to a text objects and tinkering with their opacity values could help. You could even write a script for them that changes the alpha value so you get an...

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Answer by Mekiah

I found that the most simple way to do this is go just use a image instead of a text element here is a link to a **glowing text generator** http://cooltext.com/Download-Font-Neon+Lights I found this...

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Answer by tristanlbailey

Just in case anyone else was having troubles with this: I don't know if what I found existed back when this question was asked, but I found a script that comes with Unity, called "Outline", which gives...

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Answer by ekcoh

The glow effect illustrated in the image is typically achieved by rendering the stuff that glows by itself, bluring that texture one or multiple iterations, taking the luma component of the blurred...

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Answer by DiegoSLTS

There's no easy way to do that. The only things I found for this are: 1 - Make a custom font with the glow effect and import it into Unity. You can setup custom fonts based on an image with all the...

View Article

Answer by Dave-Carlile

If you don't mind spending a little money you might take a look at [TextMesh Pro][1]. It's pretty high quality and lots of good text related features. It has good support and they keep up with Unity...

View Article


Answer by WindwalkerDM

Maybe adding more than one outline components to a text objects and tinkering with their opacity values could help. You could even write a script for them that changes the alpha value so you get an...

View Article


Answer by Mekiah

I found that the most simple way to do this is go just use a image instead of a text element here is a link to a **glowing text generator** http://cooltext.com/Download-Font-Neon+Lights I found this...

View Article

Answer by tristanlbailey

Just in case anyone else was having troubles with this: I don't know if what I found existed back when this question was asked, but I found a script that comes with Unity, called "Outline", which gives...

View Article

Answer by ekcoh

The glow effect illustrated in the image is typically achieved by rendering the stuff that glows by itself, bluring that texture one or multiple iterations, taking the luma component of the blurred...

View Article

Answer by DiegoSLTS

There's no easy way to do that. The only things I found for this are: 1 - Make a custom font with the glow effect and import it into Unity. You can setup custom fonts based on an image with all the...

View Article


Answer by Dave-Carlile

If you don't mind spending a little money you might take a look at [TextMesh Pro][1]. It's pretty high quality and lots of good text related features. It has good support and they keep up with Unity...

View Article

Answer by WindwalkerDM

Maybe adding more than one outline components to a text objects and tinkering with their opacity values could help. You could even write a script for them that changes the alpha value so you get an...

View Article


Answer by Mekiah

I found that the most simple way to do this is go just use a image instead of a text element here is a link to a **glowing text generator** http://cooltext.com/Download-Font-Neon+Lights I found this...

View Article

Answer by tristanlbailey

Just in case anyone else was having troubles with this: I don't know if what I found existed back when this question was asked, but I found a script that comes with Unity, called "Outline", which gives...

View Article


Answer by ekcoh

The glow effect illustrated in the image is typically achieved by rendering the stuff that glows by itself, bluring that texture one or multiple iterations, taking the luma component of the blurred...

View Article

Answer by atmosgames

Add a bunch of outlines at lower and lower opacities.

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