Answer by DiegoSLTS
There's no easy way to do that. The only things I found for this are: 1 - Make a custom font with the glow effect and import it into Unity. You can setup custom fonts based on an image with all the...
View ArticleAnswer by Dave Carlile
If you don't mind spending a little money you might take a look at [TextMesh Pro][1]. It's pretty high quality and lots of good text related features. It has good support and they keep up with Unity...
View ArticleAnswer by WindwalkerDM
Maybe adding more than one outline components to a text objects and tinkering with their opacity values could help. You could even write a script for them that changes the alpha value so you get an...
View ArticleAnswer by Mekiah
I found that the most simple way to do this is go just use a image instead of a text element here is a link to a **glowing text generator** http://cooltext.com/Download-Font-Neon+Lights I found this...
View ArticleAnswer by tristanlbailey
Just in case anyone else was having troubles with this: I don't know if what I found existed back when this question was asked, but I found a script that comes with Unity, called "Outline", which gives...
View ArticleAnswer by ekcoh
The glow effect illustrated in the image is typically achieved by rendering the stuff that glows by itself, bluring that texture one or multiple iterations, taking the luma component of the blurred...
View ArticleAnswer by DiegoSLTS
There's no easy way to do that. The only things I found for this are: 1 - Make a custom font with the glow effect and import it into Unity. You can setup custom fonts based on an image with all the...
View ArticleAnswer by Dave-Carlile
If you don't mind spending a little money you might take a look at [TextMesh Pro][1]. It's pretty high quality and lots of good text related features. It has good support and they keep up with Unity...
View ArticleAnswer by WindwalkerDM
Maybe adding more than one outline components to a text objects and tinkering with their opacity values could help. You could even write a script for them that changes the alpha value so you get an...
View ArticleAnswer by Mekiah
I found that the most simple way to do this is go just use a image instead of a text element here is a link to a **glowing text generator** http://cooltext.com/Download-Font-Neon+Lights I found this...
View ArticleAnswer by tristanlbailey
Just in case anyone else was having troubles with this: I don't know if what I found existed back when this question was asked, but I found a script that comes with Unity, called "Outline", which gives...
View ArticleAnswer by ekcoh
The glow effect illustrated in the image is typically achieved by rendering the stuff that glows by itself, bluring that texture one or multiple iterations, taking the luma component of the blurred...
View ArticleAnswer by DiegoSLTS
There's no easy way to do that. The only things I found for this are: 1 - Make a custom font with the glow effect and import it into Unity. You can setup custom fonts based on an image with all the...
View ArticleAnswer by Dave-Carlile
If you don't mind spending a little money you might take a look at [TextMesh Pro][1]. It's pretty high quality and lots of good text related features. It has good support and they keep up with Unity...
View ArticleAnswer by WindwalkerDM
Maybe adding more than one outline components to a text objects and tinkering with their opacity values could help. You could even write a script for them that changes the alpha value so you get an...
View ArticleAnswer by Mekiah
I found that the most simple way to do this is go just use a image instead of a text element here is a link to a **glowing text generator** http://cooltext.com/Download-Font-Neon+Lights I found this...
View ArticleAnswer by tristanlbailey
Just in case anyone else was having troubles with this: I don't know if what I found existed back when this question was asked, but I found a script that comes with Unity, called "Outline", which gives...
View ArticleAnswer by ekcoh
The glow effect illustrated in the image is typically achieved by rendering the stuff that glows by itself, bluring that texture one or multiple iterations, taking the luma component of the blurred...
View Article